![]() ![]() While Druidstone lacks dungeon crawling exploration, many of Grimrock’s classic dungeon elements, such as levers revealing hidden rooms, pressure plates activating traps, and surprise enemies spawning in at the worst moments, are included in abundance. "We also found that we could actually make more variation in gameplay tactics if the levels were hand-made."Ĭlever level design helped make the Grimrock series so memorable, with deviously hidden traps and head-scratching puzzles. "It’s a lot harder to make the levels look good if everything is randomly generated," says Salila. At one point we made a single level in a few hours and it was more fun than any of the generated levels." But it didn’t mesh with the compact game design. "We really wanted to make the game work with procedurally generated levels," says Häkkinen."I guess we fell into the old ‘Hey, let’s make a level generator and we don’t need to do any level design’ trap. The biggest change: Every level was once procedurally generated. The lush fantasy art style, stirring orchestral soundtrack, and carefully balanced level design all survived the transition to a strategic top-down RPG.ĭuring Druidstone’s early stages the gameplay evolved substantially. ![]() Druidstone is out on May 15, and though it's not a first-person, grid-based dungeon crawler, it shares much of the DNA that made the Grimrock games so good. That wasn't the first dungeon escapade I just barely scraped through in Druidstone: The Secret of Menhir Forest, a new tactical RPG from the creators of Legend of Grimrock. He may have been unarmed, but his legs were working just fine. That’s when I remembered the pressure plates, and smiled as I noticed the bad guys were standing pretty close to those statues. What followed was a harrowing, tense turn, as I carefully positioned my warden for a whirlwind strike, blasted out a fireball with my acolyte, and tried to figure out what I could do with a useless unarmed prisoner. ![]() Druidstone owes much of its tactical gameplay to tabletop RPGs and board games, such as Dungeons & Dragons and HeroQuest ![]()
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